Sunday 21 June 2009

Alas it's done!

Well I'm going to keep this short, I've had a great time at Ravensbourne, learnt allot and made some amazing friends! I hope all the time and effort me and my group put in is really recognised, coming in to uni practically every day, working from 10 till 9 almost every day and giving up our Easter break to come in and work also. I've learnt allot on this project, developed my skills and produced some of my best work resulting is a film it quite proud of.

Good luck to everyone on the course and see you around! :p

Time Schedual

This time schedual was put together by Anna.

Compositing

Below are the shots I composited for the film using After Effects. I animated allot of masks in most of these shots to get them looking as good as possible given the time constraints! the larger images are in my folders for the assesment.


Lamp Post

Here is a lamp i modeled and textured for the graveyard scene :)


Having looked at the grass Jake painted for the grave yard i felt it needed more work, so i added alot more grass as it was quite thin. There was also some grass that was going through the track, so i had to delet a fair bit and re paint the grass back in.

Tombstones

Below are the tombstones i modelled and textured for the graveyard. i approched them the way i did the mausoleum :)





Zombie Hand!

below is a collection of images that went into making the zombie hand that bursts through the mausoleum doors. I took the hand i modeled for the girls and extended the geomitry to make more of a fore arm. I then exported the geomitry as an obj into mud box and painted up the diffuse, bump and specular layers.

mausoleum re model

Below is a brand new mausoleum i made, as the old one disappeared off the face of the earth. The only thing i had from the old one was the two pillars. So using the same technique to get the chunky jagged edges as before i did another one. The mausoleum has a few UV maps because its texture is quite high quality and there was allot of geometry. I painted all the textured in photoshop having planar mapped the model. the jagged edges worked out quite nicely as it allowed for seams in the texture, where a different material was coming through in the stone, so no sewing the UVs yay!