Having built more confidence with the maya interface and refreshed the modelling basics in my brain, I went on to build the head. So I started over, following the video tutorial from youtube.
This time round the basic geometry went more smoothly, not looking like road kill. Below is the progress of Cho’s head.
The hair is a problem at the moment, which is why our characters are all bald, as a group we have yet to find a way to make it look a good as possible, but we will find a way!
EAR
I went on to model an ear and a set of teeth that we could all use as a generic model for each of the characters. For the ear I wanted to keep it fairly basic, but I didn’t want to have an ear that looked like a piece of rubber stuck on the side of their heads, so I modelled in a small amount of definition.
Teeth
As for the teeth Jake had previously experimented with tooth shape but couldn’t find something that we were all happy with so I had a go at it keeping it “chunky”, which I think I managed to pull off and it’s something we are happy with as a group.
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